The problem
Your Blueprint, Material, or Niagara graph is complex. Sharing it means someone takes a screenshot at whatever zoom the window happens to be, and half the nodes are cropped off.
Graph Capturer adds one button to every supported graph editor toolbar. Press it and you get a complete, pixel-perfect export at full fidelity, no matter how large the graph is.
Capture, compare, and share Unreal Engine graphs at full resolution. Everything you need to diagnose issues and share knowledge instantly.
Load two captures side-by-side with synchronized scrolling to instantly spot changes between graph versions.
Pan and zoom through massive graphs effortlessly. Share standalone HTML files with clients and team members.
Copy entire node networks straight from a capture back into Unreal Engine with full fidelity.
Reconstruct Blueprints and Niagara systems inside Unreal, explore multi-graph assets in the viewer, and pack captures into single-file .ueg binaries.
Load a shared .ueg in the viewer and recreate the entire Blueprint inside Unreal Engine. Parent class, variables, components, every graph, event dispatchers, interfaces, and timelines are all rebuilt automatically.
Capture every graph of a multi-graph asset into one folder, then browse through them in the viewer using the new Explore panel. Navigate complex asset structures without losing your place.
Capture an entire Niagara System in one go. That includes the System Overview with its full module stacks, the system script graph, and every emitter graph.
Rebuild a captured Niagara System in a completely different project. A report is generated listing any custom dependency assets that the target project is missing.
Captures the AnimGraph, nested state machines and their per-state graphs, plus a Transition Rules list showing which booleans drive each transition.
Each capture is now contained within a single .ueg file
Exported HTML is a single standalone file with no separate assets folder required. Load, pan, and zoom full-fidelity captures completely offline, anywhere.
Built-in
Load two captures side-by-side. The difference navigator finds every change and Sync keeps both panels locked together as you scroll.
Side-by-side comparison with 7 differences detected
Step through each difference with grid coordinates for pinpoint navigation
Changed nodes highlighted with red bounds so you can jump directly to each one
Counts every change between two captures. Click Prev or Next to jump between them. Each difference is highlighted with a red boundary box.
Enable Sync to mirror your viewport across both panels. Navigate one side and the other follows instantly, which makes tracking changes effortless.
See the node count for each capture and the delta at a glance. You'll know immediately if nodes were added or removed between versions.
Built-in
Open any capture in the in-editor viewer or export as a standalone HTML file that works everywhere with no Unreal Engine required.
Kinetic momentum, adjustable glide friction, and scroll-wheel zoom centred on your cursor.
Draggable viewport indicator showing the full graph. Click anywhere on the minimap to jump directly there.
Node count, top node types, graph dimensions, capture timestamp, and comment TOC all in one panel.
Toggleable A1 to Z52 grid overlay. Say "the bug is in C4" instead of "somewhere bottom-left".
Surfaces common issues like excessive Cast, Tick, or Delay nodes right in the sidebar.
What you get
Small graphs export as a sharp, full-resolution PNG. Massive graphs become a zoomable interactive capture you can pan and zoom at any level of detail with every wire, node, and pin intact. Quality is always lossless by default.
Copy all nodes from any capture to your clipboard and paste them into a compatible Unreal graph. Copy Function goes further and copies the entire function signature, local variables, and nodes in one shot.
One toolbar button works across every major Unreal graph editor. If the Capture Graph button appears, that graph type is fully supported.
Share your capture to anywhere from inside the editor without ever leaving Unreal Engine.
Export a single self-contained .html file. One file with no folder, no zip, that works offline anywhere and can be sent to anyone. Full interactive viewer with pan, zoom, minimap, metrics, and full-screen support included.
Add persistent sticky notes to your captures for code reviews, team handoffs, and future reference. Colour-coded with 6 types, per-note opacity and font controls, and a dockable Notes panel.
Captures are automatically sorted into domain-based folders with per-graph subfolders. A capture report is generated for every capture with node counts, dimensions, and timestamps.
Fine-grained control over PNG output quality, capture performance settings, colour correction, and a progress notifications toggle. Everything is configurable from Project Settings.
Simple by design
Blueprint, Material, Niagara, Animation, PCG, Control Rig, State Tree. The Capture Graph button appears automatically in every supported editor.
Choose Capture, Capture + Share, or View in Graph Viewer. Small graphs save as PNG. Large ones become zoomable UEG files. Or export a standalone HTML.
Open in the built-in viewer with metrics and coordinate grid. Load two captures to compare them. Upload the HTML file anywhere, email it, or post it to social.
See it in action
Compare mode with diff navigator
Graph Viewer with split mode and minimap
Metrics sidebar with node breakdown
Colour-coded sticky notes
Diff navigator with grid coordinates
Comparison
See the major new features and architectural upgrades landing in Version 2.2.
| Feature | Version 2.1 | Version 2.2 (Upcoming) |
|---|---|---|
| Asset Import & Rebuild | ||
| Blueprint Import (UE) | View-only (No recreation) | Full Rebuild (Parent class, variables, event dispatchers, timelines, and all graphs) |
| Niagara Import & Rebuild | No Support | Full Rebuild (Rebuild system in another project with dependency report) |
| Multi-Graph Asset Capture | ||
| Explore Multi-Graph Assets | Separate file captures | Unified Explorer (Capture all graphs, browse using Explore panel inside viewer) |
| Niagara System Capture | Individual emitter graphs | System Overview (Overview + module stacks + script graph + emitters in one go) |
| Animation Blueprint Capture | Basic AnimGraph only | State Trees & Rules (AnimGraph, state machines with nested state graphs, and Transition Rules list) |
| Packaging & Portability | ||
| Storage Format | Folder of loose files | Single .ueg File (One self-contained file, easy sharing) |
| HTML Export | HTML file + separate assets folder | Standalone HTML (Single self-contained file, no external assets folder) |
Requirements
5.3 · 5.4 · 5.5 · 5.6 · 5.7
Windows 64-bit & Linux
None. Zero external software required
Editor-only. Ships nothing to your game builds
Get Graph Capturer on Fab and with V2.2 on the way it has never been more powerful.
Created by James David Arnold · jda3dcontent@gmail.com