Lossless exports for Blueprints, Materials, Niagara, and Animation graphs. From razor-sharp PNGs to interactive, zoomable web viewers you can inspect on any device with zero engine install.
Your Blueprint, Material, or Niagara graph is complex. Sharing it means someone takes a screenshot at whatever zoom the window happens to be, and half the nodes are cropped off.
Graph Capturer adds one button to every supported graph editor toolbar. Press it and you get a complete, pixel-perfect export at full fidelity, no matter how large the graph is.
Share a graph or asset in 3 clicks: Click Capture, Click Open in Viewer, then Click Export HTML, and it's done! Standalone file ready to share anywhere or embed directly on any website (like our live examples below). Inspect production graphs directly inside your browser without opening Unreal Engine. Pan, zoom, and inspect logic embedded directly into technical documentation.
Here is the rope variable setup logic for the characters animation blueprint relating to rope grabbing, swinging and climbing
Capture, compare, and inspect Unreal Engine graphs at full resolution directly inside the editor.
Load two captures side-by-side with synchronized scrolling and difference visualiser to instantly spot logic revisions and regression bugs.
Smooth momentum pan, minimap overview, and dockable metrics. Share standalone captures with anyone.
Copy entire node networks directly from an interactive capture back into any compatible Unreal Engine project. You can copy entire functions including local variables too from any .ueg file from someone else or your own.
Reconstruct Blueprints and Niagara systems inside Unreal Engine, explore multi-graph assets in the viewer, and pack captures into single-file .ueg captures.
Load a shared .ueg in the viewer and recreate the entire Blueprint inside Unreal Engine. Parent class, variables, components, every graph, event dispatchers, interfaces, and timelines are all rebuilt automatically.
Capture every graph of a multi-graph asset into one folder, then browse through them in the viewer using the new Explore panel. Navigate complex asset structures without losing your place.
Capture an entire Niagara System in one go. That includes the System Overview with its full module stacks, the system script graph, and every emitter graph.
Rebuild a captured Niagara System in a completely different project. A report is generated listing any custom dependency assets that the target project is missing.
Captures the AnimGraph, nested state machines and their per-state graphs, plus a Transition Rules list showing which booleans drive each transition.
Each capture is saved into a single self-contained .ueg file that is easy to share, store, and import into other projects.
Exported HTML is a single standalone file with no separate assets folder required. Load, pan, and zoom full-fidelity captures completely offline, anywhere.
Load two captures side-by-side. The difference navigator finds every change and Sync keeps both panels locked together as you scroll.
Side-by-side comparison with 7 differences detected
Step through each difference with grid coordinates for pinpoint navigation
Changed nodes highlighted with red bounds so you can jump directly to each one
Counts every change between two captures. Click Prev or Next to jump between them. Each difference is highlighted with a red boundary box.
Enable Sync to mirror your viewport across both panels. Navigate one side and the other follows instantly, making it easy to track logic changes.
See the node count for each capture and the delta at a glance. You'll know immediately if nodes were added or removed between versions.
Open any capture in the in-editor viewer or export as a standalone HTML file that works everywhere with no Unreal Engine required.
Smooth pan and zoom with inertia glide and cursor-centered wheel zoom.
Draggable viewport indicator showing the full graph. Click anywhere on the minimap to jump directly there.
Node count, top node types, graph dimensions, capture timestamp, and comment TOC all in one panel.
Toggleable A1 to Z52 grid overlay. Say "the bug is in C4" instead of "somewhere bottom-left".
Surfaces common issues like excessive Cast, Tick, or Delay nodes right in the sidebar.
Small graphs export as a sharp, full-resolution PNG. Massive graphs become a zoomable interactive capture you can pan and zoom at any level of detail with every wire, node, and pin intact. Quality is always lossless by default.
Copy all nodes from any capture to your clipboard and paste them into a compatible Unreal graph. Copy Function goes further and copies the entire function signature, local variables, and nodes in one shot.
Every major Unreal Engine graph editor is supported with full fidelity. Node layouts, pins, wires, and comment boxes export losslessly.
Export a single self-contained .html file. One file with no folder, no zip, that works offline anywhere and can be sent to anyone. Full interactive viewer with pan, zoom, minimap, metrics, and full-screen support included.
Add persistent sticky notes to your captures for code reviews, team handoffs, and future reference. Colour-coded with 6 types, per-note opacity and font controls, and a dockable Notes panel.
Captures are automatically sorted into domain-based folders with per-graph subfolders. A capture report is generated for every capture with node counts, dimensions, and timestamps.
Capture performance settings, colour correction, and a progress notifications toggle. Everything is configurable from Project Settings.
Blueprint, Material, Niagara, Animation, PCG, Control Rig, State Tree. The Capture Graph button appears automatically in every supported editor.
Choose Capture, Capture + Share, or View in Graph Viewer. Small graphs save as PNG. Large ones become zoomable UEG files. Or export a standalone HTML.
Open in the built-in viewer with metrics and coordinate grid. Run side-by-side diff comparison, or reconstruct assets directly inside Unreal Engine.
Diff navigator with grid coordinates
Graph Viewer with split mode and minimap
Metrics sidebar with node breakdown
State Tree graph capture
Colour-coded sticky notes
See the major new features and architectural upgrades delivered in Version 2.2.
| Feature | Version 2.1 | Version 2.2 (Current) |
|---|---|---|
| Asset Import & Rebuild | ||
| Blueprint Import (UE) | View-only (No recreation) | Full Rebuild (Parent class, variables, event dispatchers, timelines, and all graphs) |
| Niagara Import & Rebuild | No Support | Full Rebuild (Rebuild system in another project with dependency report) |
| Multi-Graph Asset Capture | ||
| Explore Multi-Graph Assets | Separate file captures | Unified Explorer (Capture all graphs, browse using Explore panel inside viewer) |
| Niagara System Capture | Individual emitter graphs | System Overview (Overview + module stacks + script graph + emitters in one go) |
| Animation Blueprint Capture | Basic AnimGraph only | State Trees & Rules (AnimGraph, state machines with nested state graphs, and Transition Rules list) |
| Packaging & Portability | ||
| Storage Format | Folder of loose files | Single .ueg File (One self-contained file, easy sharing) |
| HTML Export | HTML file + separate assets folder | Standalone HTML (Single self-contained file, no external assets folder) |
5.3 · 5.4 · 5.5 · 5.6 · 5.7 · 5.8
Windows 64-bit & Linux
None. Zero external software required
Editor-only. Ships nothing to your game builds
Available for Unreal Engine 5.3-5.8.
Created by James David Arnold · jda3dcontent@gmail.com